4/30/2024 0 Comments Torchlight 2 best endgame classFor my money, kiting/not getting hit and having just enough armor and health to survive one charge attack from a brute-type mob is the way to go, but I play Embermage primarily so that's to be expected. I rather doubt they were doing that on Elite, or on Veteran with 2-3 players present for that matter, but I have no experience with tanking at all so I might be completely mistaken. On the other hand, I've seen players with massive armor values on their Engineer bragging about their ability to tank things. That's pretty significant, but even with Berserkers' and Engineers' built-in damage reduction to use as a base, it's quite a large gear/gem investment to reach that 75% mark. I've read reports that on Elite at higher levels, even 75% damage reduction will at best turn one-hit kills into two-hit kills, two-hit kills into four-hit kills, etc. There were players trying to farm up these invincible armor sets legitimately, and I suspect plenty more used the console to spawn themselves a set. The "reduce all damage by X%" effect could be stacked to 100%+ before the last patch, which implemented a hard cap of 75%. That's like an armor with, well, 115 armor. At level 10 I have a chest piece that has 5 armor and 115 health. In the past I would have simply thrown out the 2 armor armor with 20 health for the 5 armor armor. I've started a new character with this understanding. A piece of equipment with 20 health points will be superior to an armor with 19 of all elemental resists, since they are flat reductions, too. This gets especially ridiculous at end game, apparently, as armors max out at, say, 300 armor, while certain gems can give you 1.5k health, meaning the gem has 5 times the effectiveness of the armor itself. So, for instance, an armor with 30 armor will reduce monster damage by 30 points, while an armor with 10 armor and 40 health points effectively reduces it by 50. The armor mechanics are fucked, but knowing how can help you greatly.Īrmor is a flat reduction of monster damage, which means that armor is essentially the same thing as health. I've got some gripes, but I'll save all except one. With good gear, playing on any other difficulty than Elite feels like cheating.Īdd in Dervish (the spell, best used simultaneously with Elemental Boon), some +ice damage% and +cast speed% on your gear, and some +Charge % for good measure, and watch the entire screen explode into ice cubes continually.īeen playing for awhile now, all Berzerker. With so-so gear, you can crush Veteran difficulty without trying terribly hard. All of this, without ever running out of mana (at later levels). It has excellent mobility (Frost Phase), excellent crowd control (almost everything), burst capability (Elemental Boon, fast Charge), defensive measures (Ice Prison, Prismatic Rift, Elemental Boon), and also deals astonishing damage in a wide area. You have to see Frost Embermage in action to believe it. You'll get better CC/damage just using more Frost Waves. Staff Mastery is neither needed nor wanted in this build, because Icy Blast has terrible damage (in fact most Weapon DPS-based Embermage skills do), enemies' elemental armor works peculiarly and thus Staff Mastery isn't nearly as good as it might seem, and Icy Blast barely fits into the skill rotation in any event. Frost Phase 15 (you'll never run out of mana later on anyway unless you spam skills without gaining Charge).The skill build is fairly straightforward: I've played a nearly-pure Frost Embermage to level 100. And the skills that I've seen are pretty boring to boot. If TL2 allowed full respecs, and not just the previous 3 skills, it might be different. If nothing else, I think Diablo 3 got the skill system right. I also have grown to dislike this style of skill tree, where you either have to put points into shitty low level skills, or horde them up until high levels where you can start putting them into higher level skills. So yeah to put it in a word, it's tedious. Without it I wouldn't be able to do anything without chugging potions every 5 seconds. The only way I can possibly survive as a Berserker is with that Shadow skill that turns you into a wolf that dashes and drains 5% HP. Boss battles become a battle of attrition where your attacks take off a almost invisible sliver of damage while theirs smash you in half. Every monster is so HP/damage bloated to the extreme, especially bosses. It's starting to get pretty tedious, but I think that might have something to do with playing on Elite.
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